Pick the shot before you arrive
Press 1 for a standard kick when you want a low, hard strike. Press 2 for a lob when you need the ball over a defender or a goalkeeper who has stepped out. The selected slot glows green. Choose it before you reach the ball so you are not hunting the hotbar in the box.

Sprint with Shift if you are racing a defender. The aiming ring on the turf means you are in range. Hold the left mouse button and watch POWER and HEIGHT. Release to shoot.
Separate height from power
Shooting lessons teach that the ball follows your view:
- Look down for a low attempt.
- Raise your view a little to add height.
- Charge longer for a stronger kick.
If the ball clears the crossbar, lower your view before you change power. If it stays under the target, raise your view slightly. In Practice, repeat one shot from a similar spot and change only one of those.
The power-shot lesson asks for a sprint into a fully charged kick. Full charge does not aim for you. Keep the view on the target during the run-up.
A close, lower-power finish inside the box is described as more reliable than a long charged drive. The goalkeeper can dive, catch, hold the ball, and kick it back out. A drive from distance gives the keeper more time to read it. Save the full charge for a clear lane, not for every touch.
Curve one side at a time
Hold the left mouse button and press Q or E to bend the shot. Each key curves the opposite way, which is how you aim at the far corner. The curve lesson uses that far-corner target.
Practice Q until you can see the path, then practice E. Keep the charge similar while you learn the bend. If the ball misses the corner, move your starting aim. Do not add height, power, and curve on the same retry.
Use a curve when you have a moment to set it. If the goal is already open, take the straight finish.
Soft lob
Press 2, then tap the left mouse button. The lob lesson uses a light touch to chip a goalkeeper. Too much power sends the chip past the goal. If it flies long, reduce the tap. If it hits the keeper, you needed a little more height, not a power-shot charge.
Use the chip when the keeper has come off the line and left space behind. Do not carry the full charge from the power-shot lesson into this touch.
Where to drill
| Miss | Go back to |
|---|---|
| Ball too high or too low | Shooting basics, view only |
| Run-up and kick fall apart | Power-shot lesson |
| Bend misses the corner | Curve lesson, one key |
| Chip too long or too flat | Lob lesson, softer or slightly higher tap |
| You want the other end of the shot | Goalkeeper practice |
Free play is for combining those shots after the lessons, not instead of them. Then take one deliberate finish into 4v4 quickplay.
